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FRAGMENT app for iPhone and iPad


4.8 ( 8928 ratings )
Photo & Video Entertainment
Developer: Coffee With A Lid Ltd
Free
Current version: 1.0, last update: 7 years ago
First release : 29 Jul 2014
App size: 95.09 Mb

FRAGMENTS by Carol Sinclair

Sinclair’s work explores the importance of memory and its role in defining who we are.

Her delicate and fragile compositions use drifting fragments of translucent white porcelain to express the complexity of our personal connections, and seek to balance what is present with the random absences that are created by time.

FRAGMENTS is the inaugural exhibition, August 2014, at Making Well, Gayfield Creative Spaces in Edinburgh.

In this the European Year of the Brain, a new exhibition exploring memory loss forms part of the launch programme of Gayfield Creative Spaces in Edinburgh.

Fragments marks artist Carol Sinclair’s return to studio ceramics with newly commissioned works exploring the importance of memory and its role in defining who we are.

Her delicate and fragile compositions use drifting fragments of translucent white porcelain to express the complexity of our personal connections, and seek to balance what is present with the random absences that are created by time.

These new art pieces sit within Gayfield’s Making Well exhibition space: a place of reflection complemented by a film of the artist’s hands at work, a digital book of the exhibition and a reading area for visitors.

Gayfield’s Creative Director Dr John Ennis said,” I hope our Fragments exhibition provides a focus for further discussion about the role of art and design in the realms of health and well-being. Scotland leads the way in creating health technologies which involve artists and designers at an early stage. We hope to encourage future conversations in this increasingly important area.”

FRAGMENTS brings together a ceramic artist, a creative director and a digital designer to develop & design this App.

Carol introduced Colin Usher to the collaborative team, aware of the potential synergy in bringing together their diverse creative skills.

John’s goal is to draw on innovative technology to improve access and build audiences beyond the physical threshold of the exhibition and the space.